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Final Fantasy XV New more details

Author: JACKIE | 21-06-2013 | Gaming News | Views: 392 | Comments: 1 |
Final Fantasy XV New details

Final Fantasy XV New more details

There are new details Final Fantasy XV.

The game works:
Director (Lead Game Designer) and character designer: Tetsuya Nomura (Tetsuya Nomura);
Game designer: Hajime Tabata (Hajime Tabata);
Art Director: Takeshi Nozue (Takeshi Nozue);
Composer: Yoko Shimomura (Yoko Shimomura);
Producer: Shinji Hashimoto (Shinji Hashimoto).

Characters:

Final Fantasy XV New more details

Noctis Lucis Caelum (Voiced by: Tatsuhisa Suzuki) - Crown Prince of the Kingdom of the Lucis.Because of an accident as a child, he can see the "light" from heaven, which heralds the death of a person (Noktis has eyes that allow him to anticipate human death.Light symbolizes the approaching death - in the trailer was a hint of it, "eyes that can see light gradually dying souls.") Noktisu not like strict and brutal rule of the kingdom, and he acts as he pleases, thus creating problems for their peers. He is very self-assured, but its main feature is that it protects his friends.

Final Fantasy XV New more details

Gladiolus Amicitia (Voiced Kent Miyake) - eldest child at home Amitsitiya. He is the "shield" of the royal family, sworn to defend it for generations.His powerful physique, tattoos are "raptores" on his arm and chest. Gladiolus Noktisa knew from an early age, and considers him as his brother. In addition, he has a very good relationship with the royal family. He wears a jacket over a bare chest and behaves like a tough guy.

Final Fantasy XV New more details

Ignis Scientia (Voiced by: Mamoru Miyano) - A young man, who became a friend Noktisa from early childhood.He is reserved and serious, to work as a staff officer, he had to undergo special training for gifted children. Ignis often acted as a consultant to the awkward Noktisa, for which he should be. He wears glasses, throwing back her hair.

Final Fantasy XV New more details

Prompto Argentum (Voiced by: Tetsuya Kakihara) - a favorite of women and soul of the company, who from childhood was different from Noktisa and his friends. He was a bad companion for them.However Promptov looks after his friends and wants to be useful to them. He's a little shorter than Noktis, wears a sleeveless shirt and his blonde hair combs.

Final Fantasy XV New more details

Cor Leonis (Voiced by: Hiroki Touchi) - a stubborn soldier who swore the country and Noktisa father, King Regis. He is the commanding officer of elite Imperial Guard. Also known as the "Immortal Shogun", Cor is very strong and is recognized as one of the three strongest men of the kingdom Lucis.
He is strict with Noktisom and his friends, is susceptible to smoke and practicing austerities to carefully watch over Noktisom and others.(I guess that means that he does not like cigarette smoke, but it still follows Noktisom and others, one of which is likely to smoke, to look after them.) Cor - middle-aged man with short hair and a gloomy face.

New details from the interview: (Tetsuya Nomura)


- Square Enix pondered a name change Final Fantasy Versus XIII on Final Fantasy XV More in 2008.

- The final decision to change the name to Final Fantasy XV It was taken after renaming Final Fantasy Agito XIII in Final Fantasy Type-0.

- Sometimes it is difficult to find a suitable time for such ads, but it was made public after all the offices settled update.

- The decision to move on PlayStation 4 and Xbox One It was adopted two years ago. While it was expected that the game will be more and PlayStation 3.

- Preview Final Fantasy XV It was planned for 2012 but was postponed for various reasons. The lifespan of the current generation has become a problem.

- I made a lot of trial and error in the current generation of consoles, so I wanted to try different things and get the most out of the equipment. It was the beginning of the transition to the next generation of consoles, that in the future, and it was proposed by the company.

- There were many things I wanted to do and present, so they later became my main concern.I wanted to make everything as solid as possible, but it was necessary to put all these actions in one ~~~ ~~~ 1 hardware memory.For example, times when a player fights with a lot of enemies on the big map much load memory. So I had to make the decision to move to the next generation consoles at all costs.

- I wanted to create Final Fantasy with a bias in action. I played with the idea of ​​switching to a form of first-person and did Noktisa only playable character, and even completely get rid of the user interface. But this would destroy any resemblance to the game of the series Final Fantasy.

- Game Series Final Fantasy always had a battle with the displayed numeric values ​​(for example, damage to meters). Damage in FF XV is displayed in numerical values, the player needs to monitor the amount of health (HP) and three playable characters, among which he can freely switch.You see a lot of co-operation between the characters and know about the activities of the characters not included in the squad. (It seems that all five characters are fighting, and traveling together, but managed detachment is limited to three participants).

- Due to the equipment of the next generation, I was able to add to the game of destruction, teleporting to a great height, and is replaced by a card.

- Development Final Fantasy XV currently transferred from equipment on the DirectX 11.

- Between PlayStation 4 and Xbox One There is no difference in the media, as both consoles using Blu-ray. Final rating depends on how close the console will be able to compare with the "original Final Fantasy XV"Developed for DirectX 11.

- Since we are using "over-specification" for the development of equipment Final Fantasy XVI can not yet say how much the final optimized version will be different.

- We are developing the game with the Luminous Studio, and part of the original team, and also use temporary staff. In the future, we plan to include it in the Luminous Studio.

- After the engine has been completed, the team Final Fantasy XV and the team in charge of the engine Luminous, continued to work on the engine, at the same time developing the game.

- There have also been some changes in the staff. For example, Hajime Tabata has become a game designer and Takeshi Nozue became art director.Nozue - a member of the Visual Works (studio, working on the CGI-products Square Enix), but we are now developing the game together.As he watches the visual quality of the game, the difference between scenes on the engine, and the rollers (CGI) is almost imperceptible. "Look Development", machinery designed and invented by Visual Works, used Final Fantasy XV. It is very similar to Agni's Philosophy that allows you to pre-rendernomu video to be created and used in the Luminous Studio, and then the video can be played in real time.

- Level Noktisa in a trailer shown at E3 2013, is quite high, so it is able to use a lot of weapons and freely teleport. Players will not be able to use all these abilities early in the game.

- The starting point of the game was a simple but exciting action-feeling of the series Kingdom Hearts. Most items can be performed intuitively.I also consider the specific features for each difficulty level. Satellites support the player attacks and joint autonomously react to situations. Battles will be varied.

- The Final Fantasy XV obbegat monsters can be outside of the map, as well as a ride on horseback and they aim at specific parts of their bodies.

- The game will present spectacular moments and battles with bosses navrode battle with Leviathan 1 ~~~ ~~~ shown in the trailer 1, in which he called for water tornadoes and the player had to jump between the collapsing buildings.

- The sense of speed will play a special role during the battle. The player can freely control the movements of the character, but the audience (not the players, and people watching from the side) can not understand what is happening.

- I'm having some problems with movement in the game. I want to make them realistic, but it has some problems. I always change the balance in the game to make it both realistic and looked great game.

"Game info. Interview with Tetsuya Nomura").

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JACKIE
# 1
June 21, 2013 2:24
Group: Reporters
We must make the petition for transfer FF15!


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