Remedy He wants to blur the line between games and television Quantum Break
Despite the technological advances of consoles, the developers have not managed to get rid of the negative effect of the horrific savers in the form of records of real actors of the era 3DO, CD-i and Mega-CD.But the Finnish studio Remedy Entertainment ten years quietly working on this problem, adding to their cinematic game pieces with pre-filmed actors. Quantum Break is the culmination of the narrative experiments.
"Life is too short to make small improvements," - says the head of Remedy Matias Millirin. "We want to do everything possible to improve the artistic structure."As a result, the studio does not replace the conventional screen rollers with live actors, and adds to the game a television series. Forget about the unsuccessful attempts to Defiance from Trion Worlds: the show is on the game disc and directly adapts to your actions.
It is not yet clear how much this episode will affect your decisions, but they will be directly tied to your game. Maybe you're not even going to watch this show - it all depends on you.
"You will discover part of the series after a pass a certain part of the game. And then it is your right to decide - just watch an episode or later, "- says the head of franchise Oskari Hakkinen."For most of the dive, we recommend playing the game a little bit, and then switch to the series, and then continue.But if you want to play a couple of hours while you do not want to watch the show once, you can watch it later on your phone or iPad. " "I am sure that most people will play and watch the show at the same time" - adds Millirin.
But despite these clarification regarding the series, Remedy is still poorly shed light on the gameplay. It is clear that Microsoft would like to focus on the game, but a lack of information about the
Quantum Break It is still in doubt. The focus in the direction of the series did not allow to fully understand which of the audience the project is designed - for beginners and hardcore fans. In truth, it was found that in both.
"We want to release an incredible game in the genre of action with a very strong story, filed anew.The gameplay should be worthy of - the game feels like a game, you feel the adrenaline, pressing the trigger when running for cover?If not, then no one will be shipped to your story. The framework should be followed by polished to the level that we need to succeed. And we will do it right, "- continues Millirin.
"It's not just a game Remedy, this ultimate game Remedy,» - promises Hakkinen.
So what does the "ultimate game Remedy»? As it turns out, it is a traditional third-person shooter with cover, combined with the mechanics of manipulating time and divided into episodes.
But it's not just Bullet Time 2.0: you can travel through time, exciting game engine simulates the destruction of the world, but the hero remains intact - it does not hurt the anomaly.One example was featured in the trailer for E3, when the bridge cuts a huge cargo ship brought forward in time. To achieve compliance with the format of the series, the player controls a variety of characters, including the main villain.
"At the end of the episode you're playing for the antagonist, who owns the most powerful forces of time management. Therefore, it was he who chooses the future that will come. You villain, and you decide.After that you can enjoy high-quality series of the show, which will adjust some things for your decision, "- says Millirin.
"Unlike many other games, you'll learn the consequences of their decisions.In other games, when I make choices, I'm not necessarily know about the consequences of this decision, or why things have come to a certain point. We need to give the elections a great sense for the players that make the game more interesting. "
The plot allows the author and creative director Sam Lake with foundation, proven in
Alan Wake, Set cliffhanger plot and move on arches with more narrative. However, this time, because of the structure of the game for three characters, you have to wait until the fate becomes clear to certain characters.
Millirin believes that media format
Quantum Break ideal for
Xbox OneLinking together the different entertainment formats and the ability to display game characters almost photo-realistic quality. In Max Payne in 2001, the hero was a beautiful leather jacket, but if you carefully look closely, you may notice the absence of ears. The
Quantum Break schedule progressed so that you will not notice a strong difference between the series and the game.
Can Remedy improve dialogue on past games companies - is another question.
As for the content, why not use game graphics to create a series? Millirin explains: "The game should be interactive, and series - no.For me, it is more natural to watch the show with real actors, not a very long splash. Otherwise, I want to control the process. "
Apart from the grand splash Metal Gear Solid, there was no precedent, as evidenced by Remedy.Episodic adventures that came into vogue recently, do not ask the players to switch between action and watching soap operas. And the promise of the possibility of Remedy and did not watch the show, or watch it later can minimize its importance in the overall project.
Nevertheless, it is a bold experiment, but we can say it is not surprising, given the history of the studio. Despite all the questions about
Quantum BreakIt seems that it can effectively combine Remedy TV and games.
Tags: Microsoft. XBOX ONE. Games. XBoxOne. Gaming News. Games News. news of the play the world
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