Review of the game Beyond: Two Souls (Beyond: Two Souls)
Beyond: Two Souls It goes one step beyond the bounds of your perceptions of interactive entertainment, while suffering from the traditional games Quantic Dream shortcomings.
So, let's begin!
Let's be honest: despite many statements, promises and false expectations
Beyond: Two Souls remains faithful to the project have long chosen course Quantic Dream. As with other games of the studio:
Heavy Rain or
Fahrenheit"Fringe" - an interactive story with multiple branching storylines and game inserts, and calls out to all the emotions of the player.The plot revolves around 15 years in the life of a young girl Jodie Holmes and her invisible companion Aiden, who will go through a series of steep test. Unlike
Heavy Rain, The game makes you jump between different scenes from the life of Jodie, moving between time periods and events in a chaotic manner, with even built in the style of Assassin's Creed temporaryline does not reflect the actual sequence of events that can be explained in one of the endings of the game.
Although David Cage is trying every possible way to hide and disguise the Quick Time Events (QTE) they are more than enough, but now they are divided into two types:usually with highlighting the necessary buttons and hidden where you perform the motions tics, guided by the principles of intuition and common logic.The first impact on the development of the plot and sequence of events (in most scenes for poor coordination you can punish the completion of another scrap of history).Second - it is fighting scenes or fast action that can safely get out - the only punishment for awkwardness is only the numerous wounds and fractures of the protagonist, whohealed with the help of Aiden. Principle, optional QTE - this is another step to simplify the gameplay and at the same time, a return to basics for adventure games, where action-inserts are almost never influenced the development of the plot.
Besides the already mentioned QTE in the game there are several lengthy fragments, where you allow more than moving between multiple points and prescribed relationship with objects.In stealth mission you can easily solve the problem in several ways, and in the history of the Navajo'll give you plenty of opportunities to search for and study of the world.At the same time, the basic mechanics remain unchanged:For Jodi, you perform very specific action, moving the plot, and Aiden moves on certain lines to a limited distance from the main character.If Jodie could cause damage in the melee, pick up objects and shoot it at the disposal of all the powers of Aiden afterlife.Neutral light can cause poltergeist, throwing and turning items and seize control other people, and set fire to choke, throw cars, and even create energyfield around the main character, which protects from bullets and helps to make a dizzying jumps from a great height.
There is in the arsenal of Aiden, and other abilities that allow Jody to communicate with the souls of the dead, to look into the past and to heal wounds.Using these features, as well as your choices affect the development of other chapters and visual appearance of the characters. Since decisions in one chapter may affect sexual relationship with one of the characters, and the selection of another can lead to injury of one of the faithful companions. Variability in
Beyond: Two Souls much deeper than it may seem at first glance and during the second pass, you will definitely see a lot of small details and surprises, which contribute very little to choose fromone of the five game endings. Here, as in the case of the Walking Dead, choices made during the development of the plot are more cosmetic in nature, where the final solution you go with certain characters and see those or other characters on either side of this reality.
Stereotyped impression some scene inserts actually deceptive. Cage refers to a variety of popular pieces from their own Omikron, to the Metal Gear Solid and "Carrie" by Stephen King.Understanding these hidden links rather helps to understand the inner motivation and psychological portrait of the characters.Moreover, reference is made very carefully and the air, unlike GTA V with its rough reference to "The Sopranos."Also part of the story, Beyond: Two Souls brings to limit favorite "chip" Cage - emotionality.And it is not only an excellent Willem Dafoe acting and Ellen Page, who are coping with their characters a hundred percent or unexpectedly emotional role Kadima Hardison (Cole), and in a veryacute stages where the player has to make a really important choices based on their own moral principles.For the first time, the budget has allowed Cage to make your story as it should with the necessary pathos and swing. Graphically, some scenes are so beautifully made that cause shame other CGI works and it's outdated gaming system!
Beyond: Two Souls It combines an interesting story, an incredible facial animation and graphic design with a really excellent acting game and a variety of elements.Cage attempts to play with genres have much to gain in the background Heavy Rain, and the ability to search for new storylines give the game a chance for a few passages.
The only thing the game lacks - is interesting puzzles and hidden in dark rooms QTE is clearly not intended to be nervous players. For the rest, it is one of the most exciting interactive stories this year.
I'd add, the game is not bad, but wait and see when it is necessary to push the button that would be something to choose, this is not a game! The best game of this genre is
Shenmue there story and great gameplay and a great area to explore, in general, no matter how tried and like not even seen!
Tags: Game Reviews. review. PlayStation 3. PS3. adventure
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