Transfer traditional series in the hands of Western developers is becoming quite popular solution for Japanese studios, but almost none of them have not been able to surpass the legacy of the original technology. The company Ninja Theory has done the impossible - despite strong criticism and doubt many fans, the new Devil May Cry not only absorbed the traditional demonic spirit of the series, but was able to add a sufficient number of new elements, cinematic techniques and unexpected visual solutions and drive, which sharply missed the last iteration.
DmC follows the general concept of history, building torn action original series in a full and very exciting story.Without going into detail, it is worth noting here that there is a place like love (Dante entirely heterosexual in their preferences) and traditional themes like the relationship between fathers and children, and the meaning of lifethe value of human life.By manipulating the feelings of the players, the developers make it easy to fall in love with the worst enemies and feel the rush of adrenaline when one of the action scenes, where your actions affect the lives of the mostclose. There was a place in the game, and the fan-service and self-irony that much in a series of scenes in one of the first levels of the game.
However, in addition to great stories collected, the game for the first time to offer a really quick and high-quality animation, created under the direction of a Hollywood specialist Scott Aries, who workedon a variety of well-known film projects, including "King Kong" and "The Adventures of Tin Tin."Dante can not just build a bunch of chains and combine different styles and weapons, but also does it very quickly, without forcing the player for a long time to move on to the next opponent.Enemy can throw up, attracted to him, hit a heavy ax, paralyzing shuriken, shoot a gun, pull back to itself and to finish his fist.The weapon in the game is divided into four types. The first - a traditional sword. Second - those weapons from hell, Dante inherited from father. This set consists of: ax and fist.Third - this angelic weapons inherited from the mother and the Scythe Shuriken.Finally, the fourth type is represented ranged weapons - classic pistols, a shotgun and a grenade launcher, which is the Russian version (translated subtitles and menus only, but you can put everything in English) for some reason, called "stun."
In addition, a demonic weapon allows Dante to attract enemies and special items, and angelic weapon - to be attracted to him.Each element has its own "chips", for example, only a demonic weapon can be broken architectural elements and shield enemies.To increase the difficulty, some opponents have elemental focus and can take damage, only one of the weapons.Naturally, in the high complexity crowd of opponents with different elements of art requires a player to manipulate multiple weapons, building a chain of martial ligaments.
Outside of battle speed selection of a particular ability it is also of primary importance.Some levels change elements flooring, so the timely switch will go episode perfectly without knocking rating style.And from that you will have time to time to pull the far platform infernal whip or be attracted to the angelic point depends on the speed of the job and often your life.This is especially true secret levels, to open a special key. The rate of passage of these levels or destruction of the enemy will give you a health boost or increase Devil Trigger.
Creatively designed with multiple levels of transmission routes, secrets, traps and constantly changing environment give DmC the most stress, was absent in the original, and at times more successful management of your character completely relieve you from a fit of rage, which often cause the last game of the series, particularly when trying to jump to the right platform. The game is not slow walking on the premises and sensations Resident Evil with swords. The hero is no longer moves like a tank, but we are particularly pleased because this is now all the levels in the game are absolutely unique: you will not have ten times walking on the same locations and kill the same boss.
The system of stars and shops remain intact. The price of purchased items is growing steadily, and the red spheres are obtained with great difficulty. Ninja Theory even we made a step towards beginners and all current players: DmC It has control points, so that in the event of death you do not have to start the job from the beginning, and death may affect only the final score and place in the list of world leaders.The game has brilliant graphics, stylish heroes, tightly knit plot, one of the best modern combat systems and really incredible design of the city, in front of which is transformed into the world of Limbo, breaks in pieces and going back.
A level in the nightclub can be called one of the most incredible visual solutions in the world of modern video games. At the same time DmC Do not forget about his past and reminds all the old part of the series, and even some other cult Japanese game, for example, Castlevania: Symphony of the Night, but it felt new and fresh game.
However, not all is perfect. Despite the fact that the bosses in the game are not repeated, they are still very small - only six.Sometimes, the game suffers from an unfortunate turn the camera and in one case - too tight one level closer to the end of the game. You can also scold podgruzku textures in one scene, but these little things do not spoil the overall picture.
Tags: Game Reviews. 2013. 2013
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