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REVIEW Aliens: Colonial Marines

Author: JACKIE | 25-02-2013 | Game Reviews | Views: 703 | Comments: 1 |
REVIEW Aliens: Colonial Marines


History Aliens: Colonial Marines ironically reminiscent of "Titanic", but if from the legendary ship was made by an international cult, the cult film turned Gearbox James Cameron a real catastrophe. But how well it all started: Sega secured official support for 20th Century Fox, to work on the game were attracted Hollywood screenwriter, and do after successful Gearbox Brothers in Arms - All this is almost guaranteed success collaboration.As a result, the studio to focus more on their own games, delaying the development of A:CM on the back burner, and later, under pressure from the publisher, transferred all project materials companies Timegate Studios. The results of these methane dodelok and rework, as well as the transition from Unreal 3.0 on the Unreal 2.5 can be seen in a torn apart narrative curve physics, outdated graphics and gameplay mechanics, greets us from the distant past.


REVIEW Aliens: Colonial Marines


Events Colonial Marines place immediately after the final credits of the film in 1986. Group Space Marines sent to investigate an abandoned ship Sulaco and the remains of the colony Hadley's Hope.They are opposed by numerous foreign and military units of the corporation Weyland-Yutani, to continue their illegal experiments.Since the original Hollywood script redraw several times, the stories come across confused and hardly glued levels, plot holes, and the ending is not finished with an eye on a series of DLCWhich, apparently, will not be.


Furthermore, A:CM resembles a patchwork quilt, which appear from nowhere pitch curve infected Strangers, exploding from any sound, they are replaced by linear levels with enemies and beefya mini-boss, more like a cross between a stranger and a brontosaurus. And somewhere nearby parade dark corridors filled with claustrophobic levels and endless waves of enemies.At some point A: CM even beginning to like, causing the player the feeling of nostalgia, but the next wave of aliens being killed with a couple of shots from the shotgun back feeling puppet theater.


REVIEW Aliens: Colonial Marines


One gets the impression that Aliens: Colonial Marines - A modification of the Fan, suddenly received funding.On the one hand there is anything that requires Known Universe:battle with a huge stranger on the truck, legendary items from the film, the famous grotesque Giger, the taste of the drama, classic characters, modification of weapons and the fight with the Queen.On the other hand, all this so poorly implemented:paralyzed characters, weak Alien, acid which does not harm even on normal difficulty, zero physics and, by and large, stupid tasks, including scripted scenes.However, in Aliens: Colonial Marines, in contrast to the Duke Nukem Forever, at least you can play (yes, through force, sometimes clenching his teeth) and sometimes even enjoy.


Tags: 2013. Game Reviews
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JACKIE
# 1
25 February 2013 16:23
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