Graduation Year: 2012
Genre: Actiion
Developer: GSC Game World
Published: Geonezis
Publication Type: Repak
Game Version: 1.6.02
Mod version: "Chapter One"
Language: Russian
Language: Russian
Tablet: Enclosing
Operating System: Microsoft Windows XP / Vista / 7
Processor: Intel® Core ™ i3-560 Processor (4M Cache, 3.33 GHz) or higher
Memory: 4 Gb
Video: 1024 Mb nVidia GeForce / ATI Radeon
Sound Card: Sound device compatible with DirectX® 9.0
Free space on hard disk: 8 GB
Home business card of this modification is a new story line, representing a kind of symbiosis fripleynoy and strictly linear direction. There is the possibility of multiple choice in the decision, which will depend on further developments.
The first version of the mod twist all the major events going on location in Zaton.
Carefully-designed quest component. The high level of complexity of the realization of tasks, as in the original RFP, SGM and modes AMK.Having multiple options for passing complicating podkvesty inside the main. Mutually exclusive quests.Application of a variety of known techniques and methods of realization of quests, a combination of work between handler and scripting logic restrictor, add GUI capabilities in the quests themselves, rather than as a separate window features. In total, the first version sold about 50 quests.
Removal of the old content (including quests) and most of the features of the underlying platform SGM 1.7. Full and correct subject-cutting quest part of the original game.
Reworked many of the characters of the original Call of Pripyat, where possible disclosure of their human destiny. Conversations with them were written according to their characters.In the story, there is a logical relationship between the events of the original Shadow of Chernobyl and Clear Sky. A description of some moments of the universe corresponds to the book STALKER There are characters from previous games in the series, and some books.
Added a lot of different and unique quest features, such as the use of an analog oscilloscope kodgrabbera, special medical kit, a portable chemical laboratory,multi-channel radio, personal soldering installation, PDA and quest NPCs, the ability repatterning him information, cache settings, the removal of electronic boards with on-board recorders and other equipment VPHR use of cryptanalysts, choice of specialization uniforms.
Radically change the atmosphere modified to give greater effect of alienation and despair.
Completely remove the section of sunny weather, the constant overcast sky, storm or rain comes. Changed ambient, introduced additional sounds randomly environment, added to a constant, but not very thick fog.
Significantly change the overall balance of the game in the direction of its complications. This will be reflected in many aspects, especially during the passage of quests.Meet the really complex and interesting non-standard jobs, the passage of which will make the players a bit of brainstorming. In addition, the changes have affected trade, issuing a quest reward, other standard config.
The basic principle of this modification is not adding anything and everything in a pile, and the removal and replacement of the existing excess, or on something new, a possible complication of many aspects.
The additional optimization. Reduced expansion of many textures and remove a lot of scripting features of the database.
Completely changed the system of existing caches.First klass- based on "non-removable" personal backpack with original randomly spawn randomly through the script and content with the probability of finding them in various notes and otherdocuments. The second class based on the original one point spavna- "remove" backpacks with randomly content and the ability to display the contents of the cache when opening a GUI-menu.Only 25 caches, they are scattered in different parts of the location, the standard place spawn "open" caches removed.
Produced rebalance weapons systems. Passed course to avoid cluttering up the modification and damage the overall balance of redundant weapons. The principle to add more than is- not for me.Therefore, some have been cut samples rarely used, and those that did not fit into the overall concept of modification.As a result, it reduced the number of samples used to 37 firearms. Replaced all unique. TTX weapons brought about in accordance with the actual parameters.(Such as the Har-ki weight rate, the initial velocity of the bullet sighting range). Added GUI Encyclopedia special weapons with detailed information about each sample weapons.
Guns:
Makarov pistol-Shigapova
Fabrique Nationale Browning Hi-Power Mk.III
Beretta 92FS
Colt Government / M1911 model Series 80
SIG-Sauer P220 SAO
Heckler-Koch USP Tactical- Unique
sub-machine guns:
Heckler-Koch HK MP-5N
Fabrique Nationale Herstal FN-P90
Heckler-Koch HK MP7A1- Unique
PP-19 "Bison-2-01" - Unique
PP-19-01 "Vityaz-SN" - Unique
Russian (Soviet) guns and assault rifles:
AKS-74U
AKS-74
AKM
AKMS
AN-94 "Abakan"
AEK-971
AS "Val"
AK-101-Unique
AEK-973S - Unique
Western models of automatic and assault rifles:
WZ-96 «Beryl»
Colt M16A2
Heckler-Koch HK 416 D10RS
Steyr AUG A2 SR Carbine- Unique
Colt M4A1- Unique
FAMAS F1- Unique
Colt M16A4- Unique
Heckler-Koch G36KE «Kurz» - Unique
sniper rifles:
BCC "Vintorez"
SVU-AS (OTs-03AS)
SVD
L115A3 Long Range Rifle- Unique
Shotgun:
Remington 870 «Wingmaster»
Benelli M4 Super 90
Saiga-12K
heavy weapons:
RPKM
RPG-7V1
• Changed the armor. In the first version removed a lot of unnecessary items bronekostyumov which spoiled the overall balance.Many types of armor and helmets are not yet available to obtain and use. Therefore, greater abundance, as it was before, you will not find. This move is fully justified and perfectly fits into the overall concept of the first chapter.
• Changed artifacts. That is, there were practically completely replace all existing artifacts in their original book analogs.That is the basic principle was not to add and replace. When this was carried rebalance their properties by adding various combinations of negative and positive variations of properties by the type of PM.Very rarely will come across artifacts with completely positive effects, so their use will have to carefully choose their belt set for mutual neutralization of the negative effects.
• Changed composition of some arhianomaly. That is held pererespavn some anomalies picked up by the new composition of their combinations.For example, Marsh will combine the chemical field vpremezhku with deadly Elektra. Hot and thermal zone at the burned farm will be diluted by powerful gravikontsentratami. In addition: added new arhianomaliya "Mozgolomka" with the powerful influence of the psi,
at locations scattered around 250 pieces of single anomaly, change of caused damage anomalies.
• streamline the system of medicines. It cuts a lot of unnecessary drugs with duplicated properties. In exchange added two kinds of first-aid kit.Their use involves working with a GUI- menu, which provide a choice of one or another medication, that correspond to the real content of first aid kits.
• streamline the system boosters. Instead, cut out added two kinds of army suhpaykov.Their use involves working with a GUI- menu, which provide a choice of a product which correspond to the real filling suhpaykov. Substitutions many standard boosters for military counterparts.
• remove or block many of the original Achievement. Instead, they added a few new ones.
• Changing concepts of some stalker groups. Partially implemented recolonization location.
Adopted a policy of reduction in spawning NPCs and some mutants.
• Introduced a variety of secrets and easter eggs, which will meet during the passage. Among them are the notes, documents and diaries stalker.
• Added the ability to create 6 types of assemblies artifacts. At the same time it can be done in two sposobami- through dialogue at Dr. Marsh, or manually using a special converter artifacts.
• While the left and some more ordered base features, such as PDAs, personal flash drives, chargers, repair kits. Later, they will be replaced and upgraded its own scripting implementation.
• Other minor changes.
1. Take frequent saves, but not quicksave, and his hand-made.
2. Carefully read the titles of quests, dialogs, the help of instruments. Many aiming for the passage of quests displayed there.
3. Do not put items in a quick slot, the volume of which occupies more than one cell. Simply put, put only those items that occupy the square in the inventory.
4. After the completion of the use of certain devices quest, possible bug secondary run GUI-window.After the collapse of the last Windows- quest update when it shows "Apply anything" will still be active. This is due to the time delay between switching logic restrictor.Therefore nuzhno- without pressing anything just to get out of range of the restrictor. Active label will disappear by itself. And when returning to this area SG reuse unit will not be possible.
What is fixed:
- Departure of the artifact jellyfish
- An empty line in the dialogue with Achilles
- Icon in Dr. Marsh
- Availability of binoculars and radios in the quest NPCs.
- Removed incorrect upgrades at the Saiga.
- Fixed a bug with the order at the fast.
- Fixed bug when sending the artifacts in the quest pilot.
- After finding and selecting a cache of the first type, it is possible to reinstall have their own purposes.
It is based on license GSC Game World
Game Version v 1.6.02
Version fashion "Chapter One"
Installs:
1) mod "Death Defying. Saga. Chapter One. In the center of devilry."
2) Fix
There is also a text document on passing fashion
Do not cut / no recoded.
Installing additional software (DirectX, Visual C ++)
Free downloadDownloads: 191
Tags: 2012. PC Games. Action (Shooter)
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