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" "Set up an advanced graphics in Watch Dogs

Set up advanced graphics in Watch Dogs

Author: JACKIE | 28-05-2014 | Miscellanea | Views: 943 | Comments: 0 |
Set up advanced graphics in Watch Dogs

In addition to the standard setting the visual side menu Watch Dogs, Gamers PC also available opportunity to get into the config file GamerProfile.xml, which allows you to further customize a variety of effects and features that are simply not included in the game itself.

For example, advanced gamers will be able through this file to customize the level of detail on several levels, not simply by switching, as in this file there are a number of points relating to TierDetailing. So, you can manually disable the physics, but to increase the level of detail geometry, to improve performance without sacrificing image.

Find the file you can then GamerProfile.xml C: Users USERNAME Documents My Games Watch_Dogs.
Before messing with the settings, make sure that the game you should configure the overall quality on the "Manual," otherwise the game will ignore the intervention. If you can not find a file - write in comments.

After selecting "1" you activate the option.

The following list of settings:

AlphaToCoverage: Smoothing alpha textures, like vegetation. Activation of this configuration can greatly improve the display quality of leaves and other plants in the game. Requires powerful hardware is activated, otherwise drawdown fps can be quite high.

AntiPortalQuality: Controls antiportalnym rendering - the technology that is used to optimize rendering speed by occlusion of invisible parts. It is recommended to leave as is.

ControlMapProfile Settings: Allows you to customize the control is not in the game.

DeferredFxQualityQuality "deferred" visual effects. Changing the "console" on the "pc" has no effect on the final test.

DepthOfFieldQualityQuality depth of field effects. You can change to the "pc" to "console", which can improve performance. Because static effect is absent, the effect of performance and quality is tested failed. Put the "off" for the blackout effect.

DepthPassQuality: Adjusts the effects associated with the depth of field. You can put on a "pc" instead of "console," which can improve performance.

EnvironmentQualityComponent "level of detail", allows you to customize the details of the environment - a distance visibility and quality of the facilities, distance display NPC and other game elements. Also affects depth baked light and shadows.

FireConfig QualitySetting: What impact is not known. It is recommended not to touch the setting.

GameProfile Settings: Allows you to adjust the sensitivity of input devices option, smoothing the mouse allows you to turn off the mini-map, and other interface elements, such as notification of the missions. It is convenient for those who do Staged screenshots.

GeometryQualityComponent "level of detail", helps to reduce the quality of work in the buildings in the middle and long distance. Also reduces the quality of parts on near objects and buildings.

HDR: Disable or enable highly dynamic lighting. It is not recommended to switch off, otherwise the game is buggy.

HighPrecisionNormal: Affects the lighting on some surfaces, and white stroke objects. Reduces the picture quality, especially when it no matter what no effect. It is recommended not to switch off.

LodDitheringQualityQuality smoothing shadows in the distance. You can change to the "pc" to "console", theoretically improves performance at the cost of quality in the shadows. However, during the test, neither one nor the other has not changed. Further research is needed.

MaxPrerenderedFrames and MaxDriverBufferedFrames: Advanced option for enthusiasts who want to adjust the delay and performance for vertical synchronization.

NetworkProfile Settings: Shows the ports used in multiplayer, allowing you to manually add an exception in the firewall.

ParaboloidReflectionQuality: Additional configuration reflections.

ParticlesQualityComponent "level of detail", allows you to customize particle effects, in particular those produced pipes and ventilation.

PCCustomAntialiasingQuality: Option of anti-anti-aliasing - smoothing.

PhysicConfig QualitySettingComponent "level of detail", allows you to customize clothing, water and physics depending on the wind, like those moments when Aiden cape swaying in the wind, or when riding a motorcycle. Lowering the setting can increase the frame rate without compromising graphics.

PostFxQuality: Additional visual effects. By lowering the frequency increases, but the picture quality may be reduced significantly

RenderRain: If you put off the rain to 0.

RenderSplashes: Off spray from the rain if you set to 0.

RoadQuality: To change the settings to "pc" to "console" There are some improvements in the quality of the stone, paper and other elements on the surface of the road. However, it is difficult to say exactly.

ShadingQuality: Shader settings.

ShadowQuality: Adjust the shadows.

ShowFPS: Shows the frame rate.

SSAOQuality: Settings for Ambient Occlusion.

Supersampling: Removes the selected anti-aliasing and renders all that is on the screen twice to improve quality. This seriously improves the quality of almost all the elements, but greatly affects the performance.

TerrainQualityComponent "level of detail", the activation increases productivity affecting the surface detail at medium and long distances.

TextureQuality: Specifies the use of textures. To set themselves texture edit "PCCustomTextureQuality" - Ultra listed as "High" in the file - and so on.

TextureResolutionQuality: Unknown. It led to the departure of the game. Touch is not recommended.

VegetationQualityComponent "level of detail" quality setting and the complexity of vegetation.

WaterQuality: Setting water quality.

WidescreenFOV: Adjusting the field of view. The value of "120" - the game below the standard specified as "0", so experiment to achieve the desired result.

Watch Dogs settings


Tags: Watch Dogs. PC Games. action. Ubisoft. Watch_Dogs
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